Star Wars Arcade 32X (Prototype 0830)

Prototype 0830 of the 32X port of the Arcade Star Wars game is the earliest prototype.
 * The start-up sequence is missing the LucasArts logo, the "A Long time ago..." text, and the copyright disclaimer.
 * The Rebel ship's engines are solid red during the intro.
 * The Star Destroyers have different engine effects, featuring long blue flames.
 * The Star Wars logo is missing a copyright mark.
 * The intro states "Episode VI" instead of "Episode IV"...although I guess VI might be acceptable since the levels in this game are basically  Return of the Jedi  related.
 * The intro text has not been completed yet.
 * There are no demo sequences, and the alternate intro (featuring the A-Wings) isn't present.
 * There are less sound effects and barely any music tracks, aside from a different sounding  Star Wars  main theme, which is used in the intro.
 * 32X mode isn't present.
 * Some of the briefing screens have different text, and there are a few typos, such as "Super Star Destoryer".
 * The wireframe graphics shown on the briefing screens are glitchy, and most of them don't display properly.
 * There is no lightspeed sequence between each mission.
 * The sequence showing your approach and entrace into the Super Star Destroyer goes on for longer.
 * The Super Star Destroyer level has a different layout than the final version, most notably towards the end of it.
 * The sequence showing the Super Star Destroyer blowing up isn't in place yet.
 * The sequence showing your ship approaching the Death Star is missing.
 * The Death Star surface is different, with more turbo lasers.
 * The journey to the Death Star's reactor has a very different layout, and does not offer the two different routes that the final game has. You always have to fight the mobile missile launcher.
 * The Death Star's reactor seems to take longer to kill and cannot be locked into with torpedoes.
 * The ending isn't in place, and the game will reset once beaten.
 * You can't score any points.
 * Star Destroyers fire blue lasers.
 * Sometimes when you die, your ship's engine trails will still be on the screen.
 * You have to press X to fire torpedoes.
 * Pausing the game and pressing A will move you onto the next level.
 * You have infinite credits, although the game always states you have zero.
 * Sometimes the progress bar will be white instead of red.